This is incomplete. Taking a break because hearing about a suicide always impacts my mood.
Role: Melee Support/Assassin?
Trait: Shards of Light
Yrel’s Basic Attacks deplete Shards of Light from her hammer. Various abilities and talents will grant her additional Shards of Light to empower her melee attacks.
Hammer of the Naaru (Q):
Yrel empowers her crystalline hammer with a Shard of Light. While at least one Shard of Light is active, Yrel’s Basic Attacks deal an additional 50% damage.
Judgment of Hope (W):
Yrel marks a target with the Judgment of Hope. When Yrel or her allies deal damage to the marked target, they gain life based on the damage dealt. Yrel can only mark a single target with Judgment of Hope at a time.
Avenging Wrath (E):
Yrel sprouts wings of light, charging forward and following up with a smashing attack. The first enemy struck during the charge will be carried along and take additional damage from the follow-up attack. Other enemies struck while Yrel is charging are knocked away. She is Unstoppable during the charge.
Heroic (R1): Call Vigilant
After a brief delay, Yrel summons Vigilant Maraad to aid her in combat. The Vigilant inflicts Judgment of Hope on enemy heroes within his initial impact area, then follows Yrel for 20 seconds, targeting her targets with AoE damage. Judgment of Hope expires when the Vigilant expires or is destroyed.
Heroic (R2): Divine Bulwark
Yrel calls down a wide dome of light centered on herself, which reflects 50% of the damage dealt by enemies within the shield or targeting allies within the shield. Allies within the shield are healed for a moderate amount and take 100% reduced damage from Basic Attacks while within the shield.